refine gameplay

This commit is contained in:
2026-02-27 21:51:05 +01:00
parent b1bc503bd5
commit c592e32bb3

View File

@@ -21,7 +21,8 @@ pub fn main() !void {
const tickInterval: f32 = 0.5;
const fastTickInterval: f32 = tickInterval / 3.0;
var tickTimer: f32 = 0;
var timer: f32 = 0;
var isFast = false;
const fontSize = 50;
const gameOverText = "Game Over!";
@@ -31,7 +32,7 @@ pub fn main() !void {
while (!rl.windowShouldClose()) {
const deltaTime = rl.getFrameTime();
tickTimer += deltaTime;
timer += deltaTime;
if (rl.isKeyPressed(.up)) {
game.setDirection(g.Direction.up);
@@ -45,10 +46,17 @@ pub fn main() !void {
if (rl.isKeyPressed(.left)) {
game.setDirection(g.Direction.left);
}
const currentInterval = if (rl.isKeyDown(.s)) fastTickInterval else tickInterval;
if (tickTimer >= currentInterval) {
tickTimer -= currentInterval;
if (rl.isKeyDown(.s)) {
if (!isFast) {
isFast = true;
timer = 0;
}
} else {
isFast = false;
}
const interval = if (isFast) fastTickInterval else tickInterval;
if (timer >= interval) {
timer -= interval;
try game.tick();
}