center text on screen

This commit is contained in:
2026-02-20 21:27:18 +01:00
parent 0252746de0
commit 62a043372d

View File

@@ -6,9 +6,9 @@ test {
_ = g;
}
pub fn main() anyerror!void {
pub fn main() !void {
const allocator = std.heap.page_allocator;
const scaleFactor = 40;
const scaleFactor = 30;
var game = try g.Game.create(allocator);
defer game.deinit();
@@ -23,6 +23,12 @@ pub fn main() anyerror!void {
const fastTickInterval: f32 = tickInterval / 3.0;
var tickTimer: f32 = 0;
const fontSize = 50;
const gameOverText = "Game Over!";
const gameOverTextWidth = rl.measureText(gameOverText, fontSize);
const youWinText = "You Win!";
const youWinTextWidth = rl.measureText(youWinText, fontSize);
while (!rl.windowShouldClose()) {
const deltaTime = rl.getFrameTime();
tickTimer += deltaTime;
@@ -63,15 +69,16 @@ pub fn main() anyerror!void {
rl.drawRectangle(game.food[0] * scaleFactor, game.food[1] * scaleFactor, scaleFactor, scaleFactor, .red);
// Snake
for (game.body.items) |part| {
rl.drawRectangle(part[0] * scaleFactor, part[1] * scaleFactor, scaleFactor, scaleFactor, .green);
for (game.body.items, 0..) |part, i| {
const color: rl.Color = if (i == 0) .green else .dark_green;
rl.drawRectangle(part[0] * scaleFactor, part[1] * scaleFactor, scaleFactor, scaleFactor, color);
}
if (game.state == g.State.lost) {
rl.drawText("Game Over!", 150, 200, 20, .light_gray);
rl.drawText(gameOverText, @divTrunc(screenWidth - gameOverTextWidth, 2), @divTrunc(screenHeight - fontSize, 2), fontSize, .dark_gray);
}
if (game.state == g.State.won) {
rl.drawText("You Win!", 150, 200, 20, .light_gray);
rl.drawText(youWinText, @divTrunc(screenWidth - youWinTextWidth, 2), @divTrunc(screenHeight - fontSize, 2), fontSize, .dark_gray);
}
}
}