center text on screen
This commit is contained in:
19
src/main.zig
19
src/main.zig
@@ -6,9 +6,9 @@ test {
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_ = g;
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}
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pub fn main() anyerror!void {
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pub fn main() !void {
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const allocator = std.heap.page_allocator;
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const scaleFactor = 40;
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const scaleFactor = 30;
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var game = try g.Game.create(allocator);
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defer game.deinit();
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@@ -23,6 +23,12 @@ pub fn main() anyerror!void {
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const fastTickInterval: f32 = tickInterval / 3.0;
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var tickTimer: f32 = 0;
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const fontSize = 50;
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const gameOverText = "Game Over!";
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const gameOverTextWidth = rl.measureText(gameOverText, fontSize);
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const youWinText = "You Win!";
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const youWinTextWidth = rl.measureText(youWinText, fontSize);
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while (!rl.windowShouldClose()) {
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const deltaTime = rl.getFrameTime();
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tickTimer += deltaTime;
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@@ -63,15 +69,16 @@ pub fn main() anyerror!void {
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rl.drawRectangle(game.food[0] * scaleFactor, game.food[1] * scaleFactor, scaleFactor, scaleFactor, .red);
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// Snake
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for (game.body.items) |part| {
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rl.drawRectangle(part[0] * scaleFactor, part[1] * scaleFactor, scaleFactor, scaleFactor, .green);
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for (game.body.items, 0..) |part, i| {
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const color: rl.Color = if (i == 0) .green else .dark_green;
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rl.drawRectangle(part[0] * scaleFactor, part[1] * scaleFactor, scaleFactor, scaleFactor, color);
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}
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if (game.state == g.State.lost) {
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rl.drawText("Game Over!", 150, 200, 20, .light_gray);
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rl.drawText(gameOverText, @divTrunc(screenWidth - gameOverTextWidth, 2), @divTrunc(screenHeight - fontSize, 2), fontSize, .dark_gray);
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}
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if (game.state == g.State.won) {
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rl.drawText("You Win!", 150, 200, 20, .light_gray);
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rl.drawText(youWinText, @divTrunc(screenWidth - youWinTextWidth, 2), @divTrunc(screenHeight - fontSize, 2), fontSize, .dark_gray);
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}
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}
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}
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