226 lines
8.6 KiB
C#
226 lines
8.6 KiB
C#
using CoopSweeper.GameTypes;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace CoopSweeper.View
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{
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public class GameView : IView
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{
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private readonly Game _game;
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private IField[,] _currentMap = null;
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public GameView(Game game)
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{
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_game = game;
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}
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public Position Position { get; set; }
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public Position Cursor { get; set; }
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public Position MapPositon
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{
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get => new Position(Position.X + 1, Position.Y + 1);
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set => Position = new Position(value.X - 1, value.Y - 1);
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}
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public void Draw(bool fullRedraw)
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{
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if (fullRedraw)
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DrawBorder();
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DrawMap(fullRedraw);
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}
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private void DrawMap(bool fullRedraw)
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{
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for (var y = 0; y < _game.Map.GetLength(1); y++)
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{
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if (_currentMap == null || fullRedraw) Console.SetCursorPosition(MapPositon.X, MapPositon.Y + y);
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for (var x = 0; x < _game.Map.GetLength(0); x++)
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{
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if (_currentMap != null && !fullRedraw)
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{
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var currentField = _currentMap[x, y];
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var newField = _game.Map[x, y];
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if (currentField == null || currentField.DisplayState != newField.DisplayState)
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{
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Console.SetCursorPosition(MapPositon.X + x, MapPositon.Y + y);
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DrawChar(_game.Map[x, y], x == Cursor.X && y == Cursor.Y);
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}
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}
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else
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{
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DrawChar(_game.Map[x, y], x == Cursor.X && y == Cursor.Y);
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}
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}
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}
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_currentMap = ArrayHelpers.Clone2D(_game.Map);
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}
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private void DrawChar(IField f, bool isCursor)
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{
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var oldBg = Console.BackgroundColor;
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var oldFg = Console.ForegroundColor;
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bool fgChanged = false;
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bool bgChanged = false;
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var c = 'E';
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var state = f.DisplayState;
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switch (state)
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{
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case DisplayState.EMPTY:
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c = ' ';
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break;
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case DisplayState.NONE:
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bgChanged = true;
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fgChanged = true;
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Console.ForegroundColor = ConsoleColor.Black;
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Console.BackgroundColor = ConsoleColor.Gray;
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//c = '◌';
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c = ' ';
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break;
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case DisplayState.QUESTIONMARK:
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fgChanged = true;
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bgChanged = true;
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Console.BackgroundColor = ConsoleColor.Gray;
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Console.ForegroundColor = ConsoleColor.DarkBlue;
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c = '?';
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break;
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case DisplayState.BOMB:
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fgChanged = true;
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Console.ForegroundColor = ConsoleColor.Red;
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c = '☼';
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break;
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case DisplayState.ERROR:
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c = 'e';
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break;
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case DisplayState.FLAG:
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fgChanged = true;
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bgChanged = true;
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Console.BackgroundColor = ConsoleColor.Gray;
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Console.ForegroundColor = ConsoleColor.DarkRed;
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c = 'F';
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break;
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case DisplayState.NUMBER1:
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case DisplayState.NUMBER2:
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case DisplayState.NUMBER3:
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case DisplayState.NUMBER4:
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case DisplayState.NUMBER5:
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case DisplayState.NUMBER6:
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case DisplayState.NUMBER7:
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case DisplayState.NUMBER8:
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fgChanged = true;
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switch (state)
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{
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case DisplayState.NUMBER1:
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Console.ForegroundColor = ConsoleColor.Green;
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break;
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case DisplayState.NUMBER2:
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Console.ForegroundColor = ConsoleColor.Yellow;
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break;
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case DisplayState.NUMBER3:
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Console.ForegroundColor = ConsoleColor.DarkYellow;
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break;
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case DisplayState.NUMBER4:
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Console.ForegroundColor = ConsoleColor.DarkRed;
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break;
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default:
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Console.ForegroundColor = ConsoleColor.Red;
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break;
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}
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c = ((int)state).ToString()[0];
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break;
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}
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if (isCursor)
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{
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fgChanged = true;
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bgChanged = true;
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var s = Console.ForegroundColor;
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Console.ForegroundColor = Console.BackgroundColor;
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Console.BackgroundColor = s;
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}
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Console.Write(c);
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if (fgChanged)
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Console.ForegroundColor = oldFg;
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if (bgChanged)
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Console.BackgroundColor = oldBg;
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}
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private void DrawBorder()
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{
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var width = _game.Map.GetLength(0) + 2;
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var height = _game.Map.GetLength(1) + 2;
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Console.SetCursorPosition(Position.X, Position.Y);
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var linebuilder = new StringBuilder();
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linebuilder.Append("╔");
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for (var x = 0; x < width - 2; x++)
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linebuilder.Append("═");
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linebuilder.Append("╗");
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Console.Write(linebuilder);
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for (var y = 1; y < height - 1; y++)
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{
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Console.SetCursorPosition(Position.X, Position.Y + y);
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Console.Write("║");
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Console.SetCursorPosition(Position.X + width - 1, Position.Y + y);
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Console.Write("║");
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}
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Console.SetCursorPosition(Position.X, Position.Y + height - 1);
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linebuilder = new StringBuilder();
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linebuilder.Append("╚");
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for (var x = 0; x < width - 2; x++)
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linebuilder.Append("═");
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linebuilder.Append("╝");
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Console.Write(linebuilder);
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// ┌──┬──┐ ╔══╦══╗ ╒══╤══╕ ╓──╥──╖
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// │ │ │ ║ ║ ║ │ │ │ ║ ║ ║
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// ├──┼──┤ ╠══╬══╣ ╞══╪══╡ ╟──╫──╢
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// │ │ │ ║ ║ ║ │ │ │ ║ ║ ║
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// └──┴──┘ ╚══╩══╝ ╘══╧══╛ ╙──╨──╜
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}
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public bool HandleKeyEvent(ConsoleKey key)
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{
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var oldCursorPos = Cursor;
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bool fullRedraw = false;
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bool keyHandled = true;
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switch (key)
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{
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case ConsoleKey.UpArrow:
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Cursor = new Position(Cursor.X, Math.Max(Cursor.Y - 1, 0));
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break;
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case ConsoleKey.DownArrow:
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Cursor = new Position(Cursor.X, Math.Min(Cursor.Y + 1, _game.Map.GetLength(1) - 1));
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break;
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case ConsoleKey.LeftArrow:
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Cursor = new Position(Math.Max(Cursor.X - 1, 0), Cursor.Y);
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break;
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case ConsoleKey.RightArrow:
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Cursor = new Position(Math.Min(Cursor.X + 1, _game.Map.GetLength(0) - 1), Cursor.Y);
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break;
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case ConsoleKey.Spacebar:
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fullRedraw = true;
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_game.Reveal(Cursor.X, Cursor.Y);
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break;
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case ConsoleKey.F:
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fullRedraw = true;
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_game.ToggleMark(Cursor.X, Cursor.Y);
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break;
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default:
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keyHandled = false;
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break;
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}
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if (fullRedraw)
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{
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DrawMap(false);
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}
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else if (oldCursorPos != Cursor)
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{
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Console.SetCursorPosition(oldCursorPos.X + MapPositon.X, oldCursorPos.Y + MapPositon.Y);
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DrawChar(_game.Map[oldCursorPos.X, oldCursorPos.Y], false);
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Console.SetCursorPosition(Cursor.X + MapPositon.X, Cursor.Y + MapPositon.Y);
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DrawChar(_game.Map[Cursor.X, Cursor.Y], true);
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}
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return keyHandled;
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}
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}
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}
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