correct ScanConverterService with new calculating method
This commit is contained in:
@@ -10,34 +10,44 @@ namespace PointCloudWeb.Server.Tests.Services
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[Theory]
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[InlineData(1, 1, 1)]
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//[InlineData(-1, 1, 1)]
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//[InlineData(1, -1, 1)]
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[InlineData(2, 2, 2)]
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[InlineData(2, 1, 1)]
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[InlineData(1, 2, 1)]
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[InlineData(1, 1, 2)]
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[InlineData(10, 15, 32)]
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[InlineData(5, 12, 7)]
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[InlineData(-1, 1, 1)]
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[InlineData(1, -1, 1)]
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[InlineData(-1, -1, 1)]
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[InlineData(-5, 12, 7)]
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[InlineData(-5, -12, 7)]
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[InlineData(-22, 13, 11)]
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//[InlineData(1, 1, -1)]
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//[InlineData(-1, -1, 1)]
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//[InlineData(-1, 1, -1)]
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//[InlineData(1, -1, -1)]
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//[InlineData(10, 15, 32)]
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//[InlineData(5, 12, 7)]
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//[InlineData(-5, 12, 7)]
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//[InlineData(5, -12, 7)]
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//[InlineData(5, 12, -7)]
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//[InlineData(-5, -12, 7)]
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//[InlineData(-5, 12, -7)]
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//[InlineData(-5, -12, -7)]
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//[InlineData(-22, 13, 11)]
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public static void ScanConverterTest(int x, int y, int z)
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{
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var scan = new ScanDataPoint
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{
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RAX = 45,//(Math.Acos(y / Math.Sqrt(Math.Pow(x, 2) + Math.Pow(y, 2) + Math.Pow(z, 2))) * 180 / Math.PI),
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RAY = 45,//(Math.Acos(z / Math.Sqrt(Math.Pow(z, 2) + Math.Pow(x, 2))) * 180 / Math.PI),
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//RAY = 360 - (Math.Acos(z / Math.Sqrt(Math.Pow(z, 2) + Math.Pow(x, 2))) * 180 / Math.PI),
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//RAY = 180 - (Math.Acos(z / Math.Sqrt(Math.Pow(z, 2) + Math.Pow(x, 2))) * 180 / Math.PI),
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RAX = Math.Acos(y / Math.Sqrt(Math.Pow(y, 2) + Math.Pow(z, 2))),
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RAY = Math.Acos(x / Math.Sqrt(Math.Pow(z, 2) + Math.Pow(x, 2))),
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DistanceMM = (float)Math.Sqrt(Math.Pow(x, 2) + Math.Pow(y, 2) + Math.Pow(z, 2))
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};
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//from rad to degree
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scan.RAX = scan.RAX * 180 / Math.PI;
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scan.RAY = scan.RAY * 180 / Math.PI;
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var expected = new Point(x, y, z);
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var service = new ScanConverterService();
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var point = service.Transform(scan);
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Assert.Equal(expected, point);
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//if (scan.RAX >= 0 && scan.RAX < 90)
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// scan.RAY = 360 - scan.RAY;
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//else if (scan.RAX >= 90 && scan.RAX < 180)
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@@ -55,18 +65,6 @@ namespace PointCloudWeb.Server.Tests.Services
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// sin *= -1;
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//}
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var expected = new Point(x, y, z);
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var service = new ScanConverterService();
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var point = service.Transform(scan);
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//Assert.Equal(expected, point);
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Assert.True(
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point.X >= expected.X - 1 && point.X <= expected.X + 1
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&& point.Y >= expected.Y - 1 && point.Y <= expected.Y + 1
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&& point.Z >= expected.Z - 1 && point.Z <= expected.Z + 1,
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"expected: " + expected.ToString() + " \nactual: " + point.ToString() +
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"\nAX: " + scan.RAX + "\n AY: " + scan.RAY
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);
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}
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}
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}
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@@ -6,7 +6,6 @@ namespace PointCloudWeb.Server.Services
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{
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public class ScanConverterService
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{
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private enum RotationAxis { X, Y, Z };
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private static void CorrectQuadrants(double angle, ref float sin, ref float cos)
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{
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@@ -27,79 +26,42 @@ namespace PointCloudWeb.Server.Services
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}
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}
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private static Matrix4x4 GetTransformationMatrix(ScanDataPoint scan, RotationAxis type)
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{
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double angle = type switch
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{
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RotationAxis.X => scan.RAX,//360 - 90 + scan.RAX,
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RotationAxis.Y => -scan.RAY,//360 - scan.RAY,
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RotationAxis.Z => 0,//360 - scan.RAY,
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_ => throw new NotImplementedException(),
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};
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if (angle == 0)
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return new Matrix4x4(
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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);
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angle %= 360;
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if (angle < 0)
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angle += 360;
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var angleInR = angle * (Math.PI / 180.0);
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var sin = (float)Math.Sin(angleInR);
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var cos = (float)Math.Cos(angleInR);
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//CorrectQuadrants(angle, ref sin, ref cos);
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return type switch
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{
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RotationAxis.X => new Matrix4x4(
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1, 0, 0, 0,
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0, cos, -sin, 0,
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0, sin, cos, 0,
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0, 0, 0, 1
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),
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RotationAxis.Y => new Matrix4x4(
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cos, 0, sin, 0,
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0, 1, 0, 0,
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-sin, 0, cos, 0,
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0, 0, 0, 1
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),
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RotationAxis.Z => new Matrix4x4(
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cos, -sin, 0, 0,
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sin, cos, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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),
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_ => throw new NotImplementedException(),
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};
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}
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private int Round(double value) => (int)Math.Round(value, 0, MidpointRounding.AwayFromZero);
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public Point Transform(ScanDataPoint scan)
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{
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Vector3 v = new Vector3(0, 0, 0);
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var degreeXA = scan.RAX;
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var degreeXB = 180 - 90 - degreeXA;
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var degreeYA = scan.RAY;
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var degreeYB = 180 - 90 - degreeYA;
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v.Z = scan.DistanceMM;
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var radXA = degreeXA * Math.PI / 180;
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var radXB = degreeXB * Math.PI / 180;
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var radYA = degreeYA * Math.PI / 180;
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var radYB = degreeYB * Math.PI / 180;
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var matrixX = GetTransformationMatrix(scan, RotationAxis.X);
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var matrixY = GetTransformationMatrix(scan, RotationAxis.Y);
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var matrixZ = GetTransformationMatrix(scan, RotationAxis.Z);
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double sinXA = Math.Sin(radXA);
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double sinXB = Math.Sin(radXB);
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double sinYA = Math.Sin(radYA);
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double sinYB = Math.Sin(radYB);
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v = Vector3.Transform(v, matrixX);
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v = Vector3.Transform(v, matrixY);
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v = Vector3.Transform(v, matrixZ);
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return new Point(
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(int)Math.Round(v.X, 0, MidpointRounding.AwayFromZero),
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(int)Math.Round(v.Y, 0, MidpointRounding.AwayFromZero),
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(int)Math.Round(v.Z, 0, MidpointRounding.AwayFromZero)
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var z = Math.Sqrt(
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Math.Pow(
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Math.Pow(sinXB, 2) / Math.Pow(sinXA, 2)
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+ Math.Pow(sinYB, 2) / Math.Pow(sinYA, 2)
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+ 1
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, -1)
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* Math.Pow(scan.DistanceMM, 2)
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);
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var p = new Point()
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{
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X = Round(z * sinYB / sinYA),
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Y = Round(z * sinXB / sinXA),
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Z = Round(z)
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};
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return p;
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}
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}
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}
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