update to new version
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12
build.zig
12
build.zig
@@ -18,7 +18,6 @@ pub fn build(b: *std.Build) void {
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const raylib_dep = b.dependency("raylib_zig", .{
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.target = target,
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.optimize = optimize,
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.shared = true,
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});
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const raylib = raylib_dep.module("raylib");
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@@ -43,13 +42,8 @@ pub fn build(b: *std.Build) void {
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_cmd.step);
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const main_tests = b.addTest(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize });
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const game_tests = b.addTest(.{ .root_source_file = b.path("src/game.zig"), .target = target, .optimize = optimize });
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const run_exe_main_tests = b.addRunArtifact(main_tests);
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const run_exe_game_tests = b.addRunArtifact(game_tests);
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const tests = b.addTest(.{ .root_module = exe_mod });
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const run_tests = b.addRunArtifact(tests);
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const test_step = b.step("test", "Run unit tests");
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test_step.dependOn(&run_exe_main_tests.step);
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test_step.dependOn(&run_exe_game_tests.step);
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test_step.dependOn(&run_tests.step);
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}
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@@ -32,8 +32,8 @@
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.dependencies = .{
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.raylib_zig = .{
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.url = "git+https://github.com/Not-Nik/raylib-zig?ref=devel#5013830647196ba938a3a25a36b8245606e9a9cd",
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.hash = "raylib_zig-5.6.0-dev-KE8REM0tBQAHVn9Xjqlgu9l1qgfTmP8aJa1kLhD584bV",
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.url = "git+https://github.com/raylib-zig/raylib-zig?ref=devel#cd71c85d571027ac8033357f83b124ee051825b3",
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.hash = "raylib_zig-5.6.0-dev-KE8REENOBQC-m5nK7M2b5aKSIubJPbPLUYcRhT7aT3RN",
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},
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},
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.paths = .{
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@@ -28,6 +28,7 @@ pub const Game = struct {
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playFieldSize: Vec2,
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direction: Direction,
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body: std.ArrayList(Vec2),
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allocator: std.mem.Allocator,
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state: State,
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rng: std.Random.DefaultPrng,
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@@ -44,7 +45,7 @@ pub const Game = struct {
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const startPos: u8 = 10;
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for (0..bodySize) |i| {
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const index = std.math.cast(i32, i) orelse unreachable;
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try body.append(Vec2{ startPos - index, 10 });
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try body.append(allocator, Vec2{ startPos - index, 10 });
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}
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const seed: u64 = @intCast(std.time.nanoTimestamp());
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@@ -55,6 +56,7 @@ pub const Game = struct {
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.food = Vec2{ 11, 13 },
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.direction = Direction.right,
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.body = body,
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.allocator = allocator,
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.state = State.running,
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.rng = prng,
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.grow = false,
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@@ -66,7 +68,7 @@ pub const Game = struct {
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}
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pub fn deinit(self: *Game) void {
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self.body.deinit();
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self.body.deinit(self.allocator);
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}
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pub fn setDirection(self: *Game, newDirection: Direction) void {
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@@ -104,7 +106,7 @@ pub const Game = struct {
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}
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}
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try self.body.insert(0, newHead);
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try self.body.insert(self.allocator, 0, newHead);
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if (self.grow) {
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self.grow = false;
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} else {
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@@ -2,6 +2,10 @@ const std = @import("std");
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const rl = @import("raylib");
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const g = @import("game.zig");
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test {
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_ = g;
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}
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pub fn main() anyerror!void {
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const allocator = std.heap.page_allocator;
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const scaleFactor = 20;
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