Migrate build target markers to keyboard.json - HI (#23540)
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@@ -1,51 +0,0 @@
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// !!! DO NOT ADD #pragma once !!! //
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// Step 1.
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// Declare custom effects using the RGB_MATRIX_EFFECT macro
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// (note the lack of semicolon after the macro!)
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RGB_MATRIX_EFFECT(turn_off_rgb)
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RGB_MATRIX_EFFECT(kb_reset_rgb)
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// Step 2.
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// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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// e.g: A simple effect, self-contained within a single method
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static bool turn_off_rgb(effect_params_t *params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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for (uint8_t i = led_min; i < led_max; i++) {
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rgb_matrix_set_color(i, 0x00, 0x00, 0x00);
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}
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return rgb_matrix_check_finished_leds(led_max);
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}
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// e.g: A more complex effect, relying on external methods and state, with
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// dedicated init and run methods
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static uint8_t some_global_state;
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static void kb_reset_rgb_init(effect_params_t* params) {
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some_global_state = 0;
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}
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static bool kb_reset_rgb_run(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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some_global_state++;
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if(some_global_state&0x01){
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for (uint8_t i = led_min; i < led_max; i++)
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rgb_matrix_set_color(i, 0, 0, 0);
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}
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else{
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for (uint8_t i = led_min; i < led_max; i++)
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rgb_matrix_set_color(i, 0xc0, 0xc0, 0xc0);
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}
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if(some_global_state>=7)
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rgb_matrix_init();
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return rgb_matrix_check_finished_leds(led_max);
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}
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static bool kb_reset_rgb(effect_params_t* params) {
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if (params->init) kb_reset_rgb_init(params);
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return kb_reset_rgb_run(params);
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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@@ -1 +0,0 @@
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#RGB_MATRIX_CUSTOM_USER = yes
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