Rename RGB and HSV structs (#24471)
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@@ -11,7 +11,7 @@ RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static HSV SOLID_REACTIVE_NEXUS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
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static hsv_t SOLID_REACTIVE_NEXUS_math(hsv_t hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
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uint16_t effect = tick - dist;
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if (effect > 255) effect = 255;
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if (dist > 72) effect = 255;
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