Files
minesweeper-coop/CoopSweeper/View/GameView.cs
2018-12-16 11:47:26 +01:00

226 lines
8.6 KiB
C#

using CoopSweeper.GameTypes;
using System;
using System.Collections.Generic;
using System.Text;
namespace CoopSweeper.View
{
public class GameView : IView
{
private readonly Game _game;
private IField[,] _currentMap = null;
public GameView(Game game)
{
_game = game;
}
public Position Position { get; set; }
public Position Cursor { get; set; }
public Position MapPositon
{
get => new Position(Position.X + 1, Position.Y + 1);
set => Position = new Position(value.X - 1, value.Y - 1);
}
public void Draw(bool fullRedraw)
{
if (fullRedraw)
DrawBorder();
DrawMap(fullRedraw);
}
private void DrawMap(bool fullRedraw)
{
for (var y = 0; y < _game.Map.GetLength(1); y++)
{
if (_currentMap == null || fullRedraw) Console.SetCursorPosition(MapPositon.X, MapPositon.Y + y);
for (var x = 0; x < _game.Map.GetLength(0); x++)
{
if (_currentMap != null && !fullRedraw)
{
var currentField = _currentMap[x, y];
var newField = _game.Map[x, y];
if (currentField == null || currentField.DisplayState != newField.DisplayState)
{
Console.SetCursorPosition(MapPositon.X + x, MapPositon.Y + y);
DrawChar(_game.Map[x, y], x == Cursor.X && y == Cursor.Y);
}
}
else
{
DrawChar(_game.Map[x, y], x == Cursor.X && y == Cursor.Y);
}
}
}
_currentMap = ArrayHelpers.Clone2D(_game.Map);
}
private void DrawChar(IField f, bool isCursor)
{
var oldBg = Console.BackgroundColor;
var oldFg = Console.ForegroundColor;
bool fgChanged = false;
bool bgChanged = false;
var c = 'E';
var state = f.DisplayState;
switch (state)
{
case DisplayState.EMPTY:
c = ' ';
break;
case DisplayState.NONE:
bgChanged = true;
fgChanged = true;
Console.ForegroundColor = ConsoleColor.Black;
Console.BackgroundColor = ConsoleColor.Gray;
//c = '◌';
c = ' ';
break;
case DisplayState.QUESTIONMARK:
fgChanged = true;
bgChanged = true;
Console.BackgroundColor = ConsoleColor.Gray;
Console.ForegroundColor = ConsoleColor.DarkBlue;
c = '?';
break;
case DisplayState.BOMB:
fgChanged = true;
Console.ForegroundColor = ConsoleColor.Red;
c = '☼';
break;
case DisplayState.ERROR:
c = 'e';
break;
case DisplayState.FLAG:
fgChanged = true;
bgChanged = true;
Console.BackgroundColor = ConsoleColor.Gray;
Console.ForegroundColor = ConsoleColor.DarkRed;
c = 'F';
break;
case DisplayState.NUMBER1:
case DisplayState.NUMBER2:
case DisplayState.NUMBER3:
case DisplayState.NUMBER4:
case DisplayState.NUMBER5:
case DisplayState.NUMBER6:
case DisplayState.NUMBER7:
case DisplayState.NUMBER8:
fgChanged = true;
switch (state)
{
case DisplayState.NUMBER1:
Console.ForegroundColor = ConsoleColor.Green;
break;
case DisplayState.NUMBER2:
Console.ForegroundColor = ConsoleColor.Yellow;
break;
case DisplayState.NUMBER3:
Console.ForegroundColor = ConsoleColor.DarkYellow;
break;
case DisplayState.NUMBER4:
Console.ForegroundColor = ConsoleColor.DarkRed;
break;
default:
Console.ForegroundColor = ConsoleColor.Red;
break;
}
c = ((int)state).ToString()[0];
break;
}
if (isCursor)
{
fgChanged = true;
bgChanged = true;
var s = Console.ForegroundColor;
Console.ForegroundColor = Console.BackgroundColor;
Console.BackgroundColor = s;
}
Console.Write(c);
if (fgChanged)
Console.ForegroundColor = oldFg;
if (bgChanged)
Console.BackgroundColor = oldBg;
}
private void DrawBorder()
{
var width = _game.Map.GetLength(0) + 2;
var height = _game.Map.GetLength(1) + 2;
Console.SetCursorPosition(Position.X, Position.Y);
var linebuilder = new StringBuilder();
linebuilder.Append("╔");
for (var x = 0; x < width - 2; x++)
linebuilder.Append("═");
linebuilder.Append("╗");
Console.Write(linebuilder);
for (var y = 1; y < height - 1; y++)
{
Console.SetCursorPosition(Position.X, Position.Y + y);
Console.Write("║");
Console.SetCursorPosition(Position.X + width - 1, Position.Y + y);
Console.Write("║");
}
Console.SetCursorPosition(Position.X, Position.Y + height - 1);
linebuilder = new StringBuilder();
linebuilder.Append("╚");
for (var x = 0; x < width - 2; x++)
linebuilder.Append("═");
linebuilder.Append("╝");
Console.Write(linebuilder);
// ┌──┬──┐ ╔══╦══╗ ╒══╤══╕ ╓──╥──╖
// │ │ │ ║ ║ ║ │ │ │ ║ ║ ║
// ├──┼──┤ ╠══╬══╣ ╞══╪══╡ ╟──╫──╢
// │ │ │ ║ ║ ║ │ │ │ ║ ║ ║
// └──┴──┘ ╚══╩══╝ ╘══╧══╛ ╙──╨──╜
}
public bool HandleKeyEvent(ConsoleKey key)
{
var oldCursorPos = Cursor;
bool fullRedraw = false;
bool keyHandled = true;
switch (key)
{
case ConsoleKey.UpArrow:
Cursor = new Position(Cursor.X, Math.Max(Cursor.Y - 1, 0));
break;
case ConsoleKey.DownArrow:
Cursor = new Position(Cursor.X, Math.Min(Cursor.Y + 1, _game.Map.GetLength(1) - 1));
break;
case ConsoleKey.LeftArrow:
Cursor = new Position(Math.Max(Cursor.X - 1, 0), Cursor.Y);
break;
case ConsoleKey.RightArrow:
Cursor = new Position(Math.Min(Cursor.X + 1, _game.Map.GetLength(0) - 1), Cursor.Y);
break;
case ConsoleKey.Spacebar:
fullRedraw = true;
_game.Reveal(Cursor.X, Cursor.Y);
break;
case ConsoleKey.F:
fullRedraw = true;
_game.ToggleMark(Cursor.X, Cursor.Y);
break;
default:
keyHandled = false;
break;
}
if (fullRedraw)
{
DrawMap(false);
}
else if (oldCursorPos != Cursor)
{
Console.SetCursorPosition(oldCursorPos.X + MapPositon.X, oldCursorPos.Y + MapPositon.Y);
DrawChar(_game.Map[oldCursorPos.X, oldCursorPos.Y], false);
Console.SetCursorPosition(Cursor.X + MapPositon.X, Cursor.Y + MapPositon.Y);
DrawChar(_game.Map[Cursor.X, Cursor.Y], true);
}
return keyHandled;
}
}
}