Add basic rendering and cursor

This commit is contained in:
Marvin Rohrbach
2018-05-25 10:47:19 +02:00
parent d11258d3ed
commit c82c40a577
2 changed files with 61 additions and 29 deletions

View File

@@ -18,7 +18,17 @@ namespace CoopSweeper.GameTypes
public char ToChar() public char ToChar()
{ {
throw new NotImplementedException(); switch(State)
{
case FieldState.FLAG: return 'F';
case FieldState.NONE: return '◌';
case FieldState.QUESTIONMARK: return '?';
case FieldState.REVEALED:
if(ContainsBomb)
return '☼';
return ' ';
}
return 'E';
} }
} }
} }

View File

@@ -1,44 +1,66 @@
using System; using CoopSweeper.GameTypes;
using System;
using System.Text; using System.Text;
namespace CoopSweeper namespace CoopSweeper
{ {
class Program class Program
{ {
static void Main(string[] args) static void Main(string[] args)
{ {
string[,] map = new string[,] { var game = new Game();
{"X"," ","X"," "}, var cursorPosX = 0;
{"X"," ","X"," "}, var cursorPosY = 0;
{"X"," ","X"," "}, ConsoleKey key = (ConsoleKey)(-1);
{"X"," ","X"," "} do
}; {
DrawBorder(2, 2, map.GetLength(0) + 2, map.GetLength(1) + 2); switch(key)
DrawMap(3,3,RenderMap(map)); {
Console.ReadKey(); case ConsoleKey.UpArrow:
cursorPosY--; break;
case ConsoleKey.DownArrow:
cursorPosY++; break;
case ConsoleKey.LeftArrow:
cursorPosX--; break;
case ConsoleKey.RightArrow:
cursorPosX++; break;
}
game.GenerateGame(15, 10, 15);
DrawBorder(2, 2, game.Map.GetLength(0) + 2, game.Map.GetLength(1) + 2);
DrawMap(3, 3, game.Map, cursorPosX, cursorPosY);
} while ((key = Console.ReadKey().Key) != ConsoleKey.Escape);
} }
private static string[] RenderMap(string[,] map) private static void DrawChar(IField f, bool isCursor)
{
var oldBg = Console.BackgroundColor;
var oldFg = Console.ForegroundColor;
if(isCursor)
{
var c = Console.ForegroundColor;
Console.ForegroundColor = Console.BackgroundColor;
Console.BackgroundColor = c;
}
Console.Write(f.ToChar());
if (isCursor)
{
var c = Console.ForegroundColor;
Console.ForegroundColor = Console.BackgroundColor;
Console.BackgroundColor = c;
}
}
private static void DrawMap(int posX, int posY, IField[,] map, int cursorX, int cursorY)
{ {
var res = new string[map.GetLength(1)]; var res = new string[map.GetLength(1)];
for(var y = 0; y < map.GetLength(1); y++) for (var y = 0; y < map.GetLength(1); y++)
{
var linebuilder = new StringBuilder();
for (var x = 0; x < map.GetLength(0); x++)
{
linebuilder.Append(map[x, y]);
}
res[y] = linebuilder.ToString();
}
return res;
}
private static void DrawMap(int posX, int posY, string[] mapLines)
{
for(var y = 0; y < mapLines.Length; y++)
{ {
Console.SetCursorPosition(posX, posY + y); Console.SetCursorPosition(posX, posY + y);
Console.Write(mapLines[y]); for (var x = 0; x < map.GetLength(0); x++)
{
DrawChar(map[x, y], x == cursorX && y == cursorY);
}
} }
} }
@@ -51,7 +73,7 @@ namespace CoopSweeper
linebuilder.Append("═"); linebuilder.Append("═");
linebuilder.Append("╗"); linebuilder.Append("╗");
Console.Write(linebuilder); Console.Write(linebuilder);
for(var y = 1; y < height - 1; y++) for (var y = 1; y < height - 1; y++)
{ {
Console.SetCursorPosition(posX, posY + y); Console.SetCursorPosition(posX, posY + y);
Console.Write("║"); Console.Write("║");