Files
2021-08-04 21:30:59 +02:00

145 lines
4.4 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="description" content="">
<meta name="author" content="">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<title>Potree Viewer</title>
<link rel="stylesheet" type="text/css" href="../build/potree/potree.css">
<link rel="stylesheet" type="text/css" href="../libs/jquery-ui/jquery-ui.min.css">
<link rel="stylesheet" type="text/css" href="../libs/openlayers3/ol.css">
<link rel="stylesheet" type="text/css" href="../libs/spectrum/spectrum.css">
<link rel="stylesheet" type="text/css" href="../libs/jstree/themes/mixed/style.css">
</head>
<body>
<script src="../libs/jquery/jquery-3.1.1.min.js"></script>
<script src="../libs/spectrum/spectrum.js"></script>
<script src="../libs/jquery-ui/jquery-ui.min.js"></script>
<script src="../libs/other/BinaryHeap.js"></script>
<script src="../libs/tween/tween.min.js"></script>
<script src="../libs/d3/d3.js"></script>
<script src="../libs/proj4/proj4.js"></script>
<script src="../libs/openlayers3/ol.js"></script>
<script src="../libs/i18next/i18next.js"></script>
<script src="../libs/jstree/jstree.js"></script>
<script src="../build/potree/potree.js"></script>
<script src="../libs/plasio/js/laslaz.js"></script>
<!-- INCLUDE ADDITIONAL DEPENDENCIES HERE -->
<!-- INCLUDE SETTINGS HERE -->
<div class="potree_container" style="position: absolute; width: 100%; height: 100%; left: 0px; top: 0px; ">
<div id="potree_render_area" style="background-image: url('../build/potree/resources/images/background.jpg');"></div>
<div id="potree_sidebar_container"> </div>
</div>
<script type="module">
import * as THREE from "../libs/three.js/build/three.module.js";
window.viewer = new Potree.Viewer(document.getElementById("potree_render_area"));
viewer.setEDLEnabled(true);
viewer.setFOV(60);
viewer.setPointBudget(1_000_000);
viewer.setMinNodeSize(0);
viewer.loadSettingsFromURL();
viewer.setDescription("");
viewer.loadGUI(() => {
viewer.setLanguage('en');
$("#menu_appearance").next().show();
viewer.toggleSidebar();
});
let sphere = new THREE.Mesh(
new THREE.SphereGeometry(0.5, 32, 32),
new THREE.MeshNormalMaterial()
);
viewer.scene.scene.add(sphere);
// Sigeom
Potree.loadPointCloud("http://5.9.65.151/mschuetz/potree/resources/pointclouds/archpro/heidentor/cloud.js", "Heidentor", function(e){
viewer.scene.addPointCloud(e.pointcloud);
e.pointcloud.position.z = 0;
let material = e.pointcloud.material;
material.size = 1;
material.pointSizeType = Potree.PointSizeType.ADAPTIVE;
material.uniforms.uShadowColor.value = [0.0, 0, 0];
viewer.scene.view.position.set(-31.007, 18.245, 20.695);
viewer.scene.view.lookAt(-5.288, 2.126, 6.048);
{ // create Animation Path & make light follow it
let path = [
[-8.60, 13.67, 7.08],
[-12.21, 4.01, 7.45],
[-0.67, 4.55, 5.00],
[5.70, -4.38, 11.13],
[-7.75, -10.75, 14.78],
[-23.75, -4.88, 8.68],
[-21.78, 11.73, 11.22],
].map(v => new THREE.Vector3(...v));
let animationPath = new Potree.AnimationPath(path);
animationPath.closed = true;
{ // render the path
let geometry = animationPath.getGeometry();
let material = new THREE.LineBasicMaterial();
let line = new THREE.Line(geometry, material, {closed: animationPath.closed});
viewer.scene.scene.add(line);
}
{ // render the control points of the path
for(let pos of path){
let sg = new THREE.SphereGeometry(0.2, 32, 32);
let sm = new THREE.MeshBasicMaterial({color: 0xff0000});
let s = new THREE.Mesh(sg, sm);
s.position.copy(pos);
viewer.scene.scene.add(s);
}
}
{ // Animate from beginning to end with a speed of 10 meters per second
let start = 0;
let end = Infinity;
let speed = 30;
let animation = animationPath.animate(start, end, speed, t => {
animation.repeat = true;
// t is a value between 0 and 1.
// use getPoint(t) to map from t to the position on the animation path
let point = animation.getPoint(t);
sphere.position.copy(point);
});
window.animation = animation;
}
window.animationPath = animationPath;
}
});
function pause(){
animation.pause();
//light.disableShadowUpdates = true;
}
function resume(){
animation.resume();
//light.disableShadowUpdates = false;
}
</script>
</body>
</html>